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3D virtual studio

Arrange a set and cameras, capture references, animate and export previs.

This guide includes newer client features, some of which may be awaiting release. Availability depends on the app version you have installed.

Arrange objects, cameras and movement in 3D before using captures or previs for shot production.

Open or create a studio

Open Studio and choose an existing studio or create one. You can also enter from a shot’s media source selector to prepare a reference for that shot.

The entry point determines the destination. A general studio entry creates project-level material. Entering from a shot and confirming the binding can save captures or previs to that shot. Check the episode, shot and intended use first.

Arrange and frame

Import a model or scene through a supported source. Select objects to adjust position, rotation and scale. Add or select a camera, adjust its placement and parameters, and inspect composition from the camera view.

Different objects and import actions support different formats. A flat image is not automatically an editable 3D model.

Capture a reference

Capture after choosing your camera. An entry bound to a keyframe saves to keyframes; a technical-reference entry saves there instead. Unbound project captures are available in the technical-reference category of project assets.

A capture records the view. It does not generate an AI video or adopt a Take for the shot.

Animate previs

Set pose keys for objects or cameras on the animation timeline, adjust timing and play the scene. Use the camera controls available in your version to organize movement and shot segments.

Check starts and stops, intersections and camera switches before exporting. Clay-style previs communicates space, action and camera intent.

Export previs

Choose the previs export action to enter export mode, then set the range and destination. Export a selected range or individual shot segments.

DestinationUse
Bind to shotSave previs as that shot’s technical reference
Asset libraryKeep reusable previs within the project
Local folderSave externally for viewing or processing

Each output saved to a shot or the asset library is limited to 30 seconds and 100 MB. Local export uses separate rules and does not automatically sync the result as a project asset.

GLB and the AR companion

For further work in Blender or another compatible tool, export GLB and choose the scope, animation and camera options. GLB is an interchange file and does not guarantee reproduction of every source effect.

Rolin Cam is the AR framing and streaming companion. It is not the full studio editor. Pairing, device requirements and recording steps depend on the released companion version.

Related: Canvas and reference tools · Video

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Rolin DocsFind Rolin features and learn the filmmaking workflow.Your first shotCreate a project, prepare one shot and edit it into an exported video.Projects and episodesSign in, create projects, switch episodes and find project settings.Inspiration and prep notesCollect images, videos, notes, sketches and comments on project canvases.ScreenplayChoose WGA, AV or Freeform, import and edit a draft, then lock it for shot planning.AssetsCreate characters, looks, props and locations, finalize images and manage character voices.Shot lists and storyboardsOrganize scenes and shots, review AI suggestions, prepare storyboard images and export.VideoGenerate keyframes and video with character voices, manage Takes and upscale selected footage to 2K or 4K.EditingBuild a multitrack timeline, work with audio and subtitles, and export video or an editing interchange file.3D virtual studioArrange a set and cameras, capture references, animate and export previs.Canvas and reference toolsChoose the right canvas, clip frames and video, or prepare motion and depth references.Collaboration and syncInvite members and understand editing access, shared data and media downloads.Membership and billingFind your plan, seats, storage, balance, usage records, receipts and invoices.Agent and MCPConnect an AI assistant and authorize scoped reading, editing, adoption and paid generation.Frequently asked questionsTroubleshoot generation, downloads, upscaling, voices, adoption and access.GlossaryUnderstand projects, scenes, keyframes, Takes, voices and version-selection actions.
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